Machiavelli

Benchmark measures the trade-off between reward optimization and ethical behavior in AI agents by quantifying their propensity for harmful actions—such as power-seeking, deception, and causing disutility—within interactive social scenarios.

Full title
Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark
Tag
machiavelli (use this to limit an assistant's search to this benchmark)
Reference
aypan17.github.io/machiavelli
BenchRisk
Scored 2025-04-01 · 25 mitigations adopted, 161 absent · score page · source entry Hidden on benchrisk.ai

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Websiteaypan17.github.io/machiavelliHTML · 14 KB

Summary from the reference

Artificial agents have traditionally been trained to maximize reward, which may incentivize power-seeking and deception, analogous to how next-token prediction in language models (LMs) may incentivize toxicity. So do agents naturally learn to be Machiavellian? And how do we measure these behaviors in general-purpose models such as GPT-4? Towards answering these questions, we introduce MACHIAVELLI, a benchmark of 134 Choose-Your-Own-Adventure games containing over half a million rich, diverse scenarios that center on social decision-making. Scenario labeling is automated with LMs, which are more performant than human annotators. We mathematize dozens of harmful behaviors and use our annotations to evaluate agents' tendencies to be power-seeking, cause disutility, and commit ethical violations. We observe some tension between maximizing reward and behaving ethically. To improve this trade-off, we investigate LM-based methods to steer agents' towards less harmful behaviors. Our results show that agents can both act competently and morally, so concrete progress can currently be made in machine ethics--designing agents that are Pareto improvements in both safety and capabilities.

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